The Harvest Overview
Official Whitepaper. All contents are subject to change.
The future of MOBA (Multiplayer Online Battle Arena) awaits with a fast-paced midcore 3D TPS (Third Person Shooter) based on teamplay mechanics — designed for massive audiences, being easy to play but hard to master.
Synopsis
A mysterious planet called O'Ree-Jin has been discovered, along with a powerful new resource known as the essence. Civilizations from the four surrounding planets now travel to O'Ree-Jin and fight one another for the right to harvest this essence. Teams of three heroes will compete to harvest, power up and be the last ones standing. The victorious team will take control of the essence.
A total of four teams begin each game scattered around a symmetric map. As the planet realizes its essence is being drained, it begins to fight back — Sentinels, Spiderguards and the feared Myrapod (NPCs) will defend the planet's essence. Teams must battle the planet's defenses and each other. Fast paced gameplay revolves around shooting, mobility and using heroes' abilities, with a large emphasis on teamplay.
Project Vision
The Harvest is a AAA MOBA hero shooter developed in Unreal Engine 5. The game offers deep customization through a unique card system. Players can customize each hero to their playstyle by building decks of eight cards before each match. The game will be fully free-to-play for PC, with an optional collectible layer for players that wish to trade cards with each other in an open marketplace.
Hero cards will exist as collectibles in the Polygon Chain. These can be obtained through gameplay and also purchased in-game. The Harvest's world is a brand new IP with a deep world lore and unique heroes — each with their own backstory, comics and artwork.
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